Learners use the grid to locate subtraction sums.
Learners use different resources to practice multiplication by making arrays
Learners practice addition and addition strategies
Learners practice sorting and clarifying using Venn diagram
Learners practice addition and subtraction
Learners practice multiplication by placing counters on the board.
Learners use the above puzzles board to practice addition and skills by finding the missing numbers that make the numbers outside boxes.
Players use dice and counters to help them practice addition.
Learners use dice to practice multiplication.
Players improve their multiplication skills.
Players team up to improve their addition skills.
Players in groups of threes use playing cards to practice multiplication and division.
Players use dice to practice addition skills by calculating the sum of the rolled dice.
Learners practice addition and multiplication using dice.
Players work out multiplication sums using cards and dice, while scoring points.
Learners practice using cards to figure out different ;multiplication sums using 2, 4, 8 x table
Learners use counters or cards to build as many different arrays as possible in order to understand multiplication
Learners skip count while colouring three 100 grids. They then compare the grids.
Learners must find a way through the mazes by counting in 2s, 3, 5s and 10s
Learners identify numbers that are double of the other.
Learners identify doubles and halves on the cards they are given.
Learners practice skip counting in 2s, 5s and 10s using their hands.
Players take turns to roll the two dice. Do calculations in addition, subtraction and multiplication each time they roll.
Players use a pack of cards to practice addition. In pairs learners deal out six cards each. Uses four cards to make the highest two digit numbers that have the biggest number possible close to 100 when added together.
Players use a pack of cards to practice subtraction. In pairs players deal out four cards each. Uses all four cards to make two digit numbers that have the biggest difference possible.
Each player writes the number “99” at the top of their paper. Players then take turns to roll and subtract the total from 99. The player that gets to zero first wins.
Played one team/person against another. Each team gets 5 counters (so need to have two different colour counters). The team that gets the most counters to the end wins.
Players get a deck of cards and share five each in pairs. They try to complete a number of challenges given to them.
Players roll two dices and add the total. In two teams they then try to flip up the dices total.
Players use understanding of place value to compete against their partners to make the largest number using playing cards.
Players learn to add or subtract using bottle tops. The learners try to build a snake using bottle tops.
Players use a dice to play snakes and ladders. They have to shout out the number they are at before they roll again. The winner is the one who gets to 100 first.
Players must mentally double, add 1, halve numbers depending on strategy.
Players use a dice to fill in the squares, they then add the rows, columns and diagonal. Numbers that are shown once are to be crossed out. The winner has the highest final score.
This activity provides the learners with lots of practice in adding and subtracting. When a number is placed at the top of the pyramid, they must understand how to use addition to help work out subtraction.
Players use a deck of cards to practice mental sums. The learner flips and adds the cards mentally, the winner is the one who gets the highest total of cards.
Learners find numbers that add up to 10, 20 or 30 in different shapes. Learners
can write sums circled using as many different ways.
Learners use printed or hand made cards to practice making ‘friendly numbers’