Learners practice addition and subtraction
Learners practice multiplication by placing counters on the board.
Learners play in pairs. They each show a certain number of fingers. They determine who has more or less fingers.
Players work together to improve multiplication and division.
Players use dice and counters to help them practice addition.
Learners use dice to practice multiplication.
Players improve their multiplication skills.
Learners identify numbers that make 10
Learners try to identify number names and sequences.
Learners use 3, 6 and 12 to practice multiplication.
Learners look for combinations that make 90 by adding or multiplying numbers on the ;grid.
Players work out multiplication sums using cards and dice, while scoring points.
Learners practice using cards to figure out different ;multiplication sums using 2, 4, 8 x table
Introducing multiplication with a context that lends itself to arrays
Learners identify skip counting patterns.
Learners practice formulating addition and subtraction sums from ten and eighteen.
Learners play in pairs. They each show a certain number of fingers. The winner is the learner who can determine the sum of the two numbers first.
Learners play in pairs. They each show a certain number of fingers. The winner is the learner who can determine the difference between the two numbers first.
Learner play in pairs. They each show a certain number of fingers. The winner is the learner who can determine the answer of the two numbers when multiplied.
Learners identify doubles and halves on the cards they are given.
Learners practice skip counting in 2s, 5s and 10s using their hands.
Players throw two dices to try and get identical numbers. Each identical throw is worth specific points. The first player to score 30 wins.
Players use beans to practice their bonds to ten. Ten beans are placed in a cup and a certain amount is spilled out, the players have to say how many they think are left in the cup.
Players use a pack of cards to practice addition. In pairs learners deal out six cards each. Uses four cards to make the highest two digit numbers that have the biggest number possible close to 100 when added together.
Players use a pack of cards to practice subtraction. In pairs players deal out four cards each. Uses all four cards to make two digit numbers that have the biggest difference possible.
Players use duplo blocks to build a tower. They roll a dice to determine how many studs to cover. The pair with the tallest tower that has not fallen wins.
Played one team/person against another. Each team gets 5 counters (so need to have two different colour counters). The team that gets the most counters to the end wins.
Players in pairs count and add in turns. They compete to get to 20.
Players get a deck of cards and share five each in pairs. They try to complete a number of challenges given to them.
Players roll two dices and add the total. In two teams they then try to flip up the dices total.
Players learn to add or subtract using bottle tops. The learners try to build a snake using bottle tops.
Players use a dice to play snakes and ladders. They have to shout out the number they are at before they roll again. The winner is the one who gets to 100 first.
Players must mentally double, add 1, halve numbers depending on strategy.
Players use a deck of cards to practice mental sums. The learner flips and adds the cards mentally, the winner is the one who gets the highest total of cards.
This is a game about counting backwards from 10 and shaking your arms and legs at the same time. The whole class does the actions at the same time