Learners practice addition and addition strategies

# Addition

## Maths 24

## Addition puzzle boxes

Learners use the above puzzles board to practice addition and skills by finding the missing numbers that make the numbers outside boxes.

## Pick up four

Players use dice and counters to help them practice addition.

## Two clips – addition

Players team up to improve their addition skills.

## Addition bingo

Players use dice to practice addition skills by calculating the sum of the rolled dice.

## Multiplication game

Learners practice addition and multiplication using dice.

## Combo’s that make 90: + and ×

Learners look for combinations that make 90 by adding or multiplying numbers on the ;grid.

## Ten or eighteen

Learners practice formulating addition and subtraction sums from ten and eighteen.

## 12 or 24

Learners formulate addition, subtraction, division and multiplication sums from 12 and 24.

## 123 Show! (Addition)

Learners play in pairs. They each show a certain number of fingers. The winner is the learner who can determine the sum of the two numbers first.

## Hands up!

Learners take turns to say the next number in a number pattern. The learner who finishes the pattern must put up their hand. The winner is the first learner to put up both hands.

## Make 10 memory

A version of memory where players must find cards that add up to 10.

## Make 10 (Cards)

Learners use playing cards to practice numbers that make up 10. The winner identifies the most pairs.

## Total three

Players take turns to roll the two dice. Do calculations in addition, subtraction and multiplication each time they roll.

## Naughty threes

Players throw two dices to try and get identical numbers. Each identical throw is worth specific points. The first player to score 30 wins.

## Close to 100

Players use a pack of cards to practice addition. In pairs learners deal out six cards each. Uses four cards to make the highest two digit numbers that have the biggest number possible close to 100 when added together.

## Countdown

Each player writes the number “99” at the top of their paper. Players then take turns to roll and subtract the total from 99. The player that gets to zero first wins.

## Get through, five alive

Played one team/person against another. Each team gets 5 counters (so need to have two different colour counters). The team that gets the most counters to the end wins.

## Two dice

Players roll two dices and add the total. In two teams they then try to flip up the dices total.

## Nice or nasty

Players use understanding of place value to compete against their partners to make the largest number using playing cards.

## Friendly tens

Players make 10 to add. They use the board to identify how much is needed to make 10. One of of the values has to be 10 before adding.

## Faces and Puzzle Grid

FACES: Players use the clues to work out which name goes

with each face. PUZZLES: find what number

each picture stands for.

## Build a Snake

Players learn to add or subtract using bottle tops. The learners try to build a snake using bottle tops.

## Snakes and Ladders

Players use a dice to play snakes and ladders. They have to shout out the number they are at before they roll again. The winner is the one who gets to 100 first.

## Fizz pop (Diep-Sloot)

Players must mentally double, add 1, halve numbers depending on strategy.

## Beetle

The goal is to throw dice to help draw a beetle insect. Each body part represents a specific number on the dice, which will determine the final score.

## Cross out singles

Players use a dice to fill in the squares, they then add the rows, columns and diagonal. Numbers that are shown once are to be crossed out. The winner has the highest final score.

## Pyramid sums

This activity provides the learners with lots of practice in adding and subtracting. When a number is placed at the top of the pyramid, they must understand how to use addition to help work out subtraction.

## Flip out

Players use a deck of cards to practice mental sums. The learner flips and adds the cards mentally, the winner is the one who gets the highest total of cards.

## Blind Duplo

Players use duplo blocks to form various shapes in pairs, while one is blindfolded. The one blindfolded will feel the shape using finger to count remaining circles in order to duplicate the shape.

## Make 10, 20 or 30 (Grid)

Learners find numbers that add up to 10, 20 or 30 in different shapes. Learners

can write sums circled using as many different ways.

## Roll and Fill

Understanding the reciprocal relationship between addition and subtraction and the role of the equal sign.

Each learner is provided with the whole-part grid (see below) and two dice

## Salute – addition

Players in groups of threes use playing cards to practice addition and subtraction. The captain gives each player a card and they put it on their forehead (salute). The captain tells them the total of the two cards. The players have to guess the number on their card.