Players role three dices and add two dices then multiply with the third dice to get either an entire row/column or diagonal on the board OR 6 answers.

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Learner play in pairs. They each show a certain number of fingers. The winner is the learner who can determine the sum of the two numbers first.

Summary

A version of memory where players must find cards that add up to 10.

Summary

Learners use playing cards to practice bonds of 10. The winner identifies the most pairs.

Players take turns to roll the two dice. Do calculations in addition, subtraction and multiplication each time they roll.

Players throw two dices to try and get identical numbers. Each identical throw is worth specific points. The first player to score 30 wins.

Players use a pack of cards to practice addition. In pairs learners deal out six cards each. Uses four cards to make the highest two digit numbers that have the biggest number possible close to 100 when added together.

Each player writes the number "99" at the top of their paper. Players then take turns to roll, add and subtract the total from 99. The player that gets to zero first wins.

Instructions for play 1. Print (or hand-draw) the friendly numbers card sheet in Appendix 1.Each two digit number on the cards has a corresponding one digit number that when added together will result in a â€˜friendly numberâ€™ (or a multiple of 10) i.e. 42 and 8, 24 and 6, 39 and 1. 2. Hand ... » Learn More about Making Friendly Numbers