• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar

Maths Clubs

Download Maths Club Activities. Find a Club near you,

  • Home
  • About
    • The Collective
    • Club News
    • Research
    • Contact
  • Resources
    • TWO MINUTE TANGO
  • Videos
  • Training
  • Run a Club
    • Start a Club
    • Family Maths Event
    • Resources for parents

Make 10 memory

Make 10 memory


Print Friendly, PDF & Email

Concept:
Addition
Description:
Activity
Phase:
Foundation Phase (Gr R-3) & up
Number Range:
Only up to 20
Materials Needed:
Cards or DIY Cards
Players:
2 or more

A version of memory where players must find cards that add up to 10.

Purpose

  1. Players improve ability to memorise position of values in a grid.
  2. Players practice finding numbers that make up 10.

How to play

  1. Select two cards for each of the values from 1 to 9 (i.e. two Aces, two Twos, two Threes, two Fours etc). Aces have a value of 1.
  2. Shuffle cards and place the 18 cards face down to make a 3 x 6 grid.
  3. The first player turns over two cards.
  4. If the cards add up to 10 the player picks up the cards and turns over two more cards.
  5. If the cards don’t add up to 10 it is the next player’s turn.
  6. The game ends when all the cards have been picked up.
  7. The winner is the player with the most cards.

Published under a creative commons (BY-NC-SA) licence. You may use, copy, distribute or modify this content provided it is for non-commercial purposes. Please acknowledge: www.mathsclubs.co.za

« Make 10 (Cards) » Hands up!

Primary Sidebar

Search Activities

  • Phase / Grade

  • Concept/s

  • Item Type

  • Number Range

  • Materials Required

  • Players

Copyright © 2025 · Agent Focused Pro on Genesis Framework · WordPress · Log in