Close to 100
Players use a pack of cards to practice addition. In pairs learners deal out six cards each. Uses four cards to make the highest two digit numbers that have the biggest number possible close to 100 when added together.
Purpose
- Practice addition
Materials
- A pack of cards – with Q, K and 10 removed, but keep J. Tell learners that J = 0
How to play:
- Shuffle the cards, and deal 6 cards to each pair.
- Each pair selects four of their cards and uses them to create two 2- digit numbers. The aim is to create two numbers that have a sum as close to 100 as possible, without going over. (For example, a player may choose to use the cards 5, 6, 7, and 1, creating the sum 76 + 15 = 91.)
- After pairs have chosen their cards, they place them face up in front of them, arranging them so the other pair can see which two numbers they have created.
- The pair with the sum closest to 100, without going over, wins a point. In the case of a tie, a point is awarded to each pair.
- Play continues for 5 rounds. The pair with the most points after the last round wins the game.