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Fizz pop (Diep-Sloot)

Fizz pop (Diep-Sloot)


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Concept:
Addition
Description:
Game
Phase:
Foundation Phase (Gr R-3) & up | Intermediate Phase (Gr 4-6) & up
Number Range:
Any number
Materials Needed:
No Resources
Players:
2 or more

Players must mentally double, add 1, halve numbers depending on strategy.

Purpose

  1. Practice mental sums

Materials

  • Mental starter
  • No resources required

How to play:

  1. Start by practising bonds to 10. Say “I will say a number and you must say how many more to make 10”
  2. The game starts with the leader saying “FIZZ”, club responds with “POP”
  3. Say the number and club responds. E.g. “5” and club responds with “5”
  4. Next one: “FIZZ”, club responds with “POP”, “6”, club responds with “4” and so on

Advanced Play

  1. Players can now double or halve the number.E.g. the leader says “8′ players respond “16” or “16” learners respond “8”.

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